
We’re excited to finally be launching these tools, and we can’t wait to see the community’s creations!”


mod.io is right at the heart of this, and we’re thrilled that official mod support is being introduced into Humankind so early on.”Įmilien Gorisse, Producer at Amplitude Studios, says: “As devs, it’s always exciting to see how players take your game and make it their own via modding. “Modding offers a bridge between developers and players to create and learn from each other. It’s exciting to work with SEGA and Amplitude Studios on their creator community launch, by providing the technology that enables all maps, mods and everything in between to be available in-game for players on all platforms to enjoy,” says Scott Reismanis, CEO and Founder at mod.io. “Modding and the integration of players into the development cycle of games is recognition of the huge appeal it has to both players and creators. They can now create and contribute to the growing number of community-made mods, which will explore the limitless new versions of the game. This gives a chance for players to share their custom maps and mods in the game across Steam, Epic Games Store, and Xbox Game Pass for PC. With mod.io, it enables cross-platform support for mods and user-generated content or UGC. This historical turn-based strategy game from SEGA and Amplitude Studios now has the official integration of mod support, balance changes, and new setting updates. This new update brings a fully integrated cross channel mod support and it is powered by mod.io.

SEGA has recently released the latest Fabius Maximus update introducing Humankind mod support.
